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Date: 2017-10-29 03:22

Скоро и на основной ветке #Empyrion!
Надеюсь, new start planets - это и новые биомы.

Changelog: Alpha 7.0.0 (Build 1295)

Changes:
- Auto Miners in Single Player games will now deplete the resource deposits
- Added new parameters AntiGriefDistancePvE and AntiGriefDistancePvP to dedicated.yaml
- Multipayer server browser window now shows separate anti-grief distances for PvE and PvP modes
- Added Slot Information to Armor Hover Info: Shows which Boosters are in which Slots of the Armor
- Adjusted style of Tech Tree Constructor indicators
- New Offline Protection shader (no more seams on the cube)
- Increased font size of PDA HUD data headline
- Added white slimes on Ningues
- Re-added Temperate500 for scenario creators (changed deco and water level)
- Updated preview pics for Planets: Creative and Survival
- Improved visuals of Pole Colliders
- Improved visuals of a planet's atmosphere seen from space
- Updated Abandoned Factory + Abandoned Mine: Thanks to Fractalite
- Updated scenarios
- Several optimizations

Updated Templates:
- “Fuel Tank (T3)” now requires Sathium Alloy
- “Spotlight Blocks” can now also be crafted in the Survival Constructor
- “Small O2 Tank”, “Docking Pad” can now also be crafted in the Mobile Constructor

Updated MP Scenario:
- new MP only starter planet: Sienna (snow planet): Hard
- new MP only planet: Roggery (desert plant) in vicinity of Sienna
- new MP only starter planet: Tallodar (temperate planet) - Easy in vicinity of Akua
- Meteoroids Drop when main resource of planet drops below 60%. Each fills up the planet’s cache by 40% of the original amount
- Average amount of ore on each planet is 150% compared to the SP scenario

For feedback of the updated MP default setting, please visit: https://empyriononline.com/threads/a7-0-experimental-..

Bug Fixes:
- Fixed: Position and name of backback did not get displayed on map and HUD
- Fixed: NPC spider getting stuck in terrain
- Fixed: Color of structure changed to grey after relauch of game & changing the color is not possible.
- Fixed: BP spawning with the wrong coloring in MP when setup as a POI.
- Fixed: Problem that sometimes grass was not removed when placing a BP
- Fixed: Performance when flying around on the moon.
- Fixed: Distorted effect with parallax mapping on textures.
- Fixed: PDA CoQ when using 'NearUnit' check without a Guiding statement
- Fixed: Visual glitch with some objects when close (z-fighting)
- Fixed: Wrong resources on NewBarren

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Обновление экспериментальной ветки Hurtworld 0.4.7.0: https://forum.alkad.org/threads/2049/

— Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
— Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
— Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
— Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
— Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
Improved shot validation in third person to properly account for camera offset
— Added world item meshes for Stone Brick and Armor Panel construction materials
— Reduced compass world item scale to a sensible level
— Fixed a bug that was causing player animation transitions to become much longer than intended
— The raid drill has been reintroduced and simplified by removal of the coolant mechanic
— Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
— Roaches can now spawn with doors in the right attachment slot
— Improved subframe primary input detection to make it easier to single fire automatic weapons

#Hurtworld #СкачатьHurtworld

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https://forum.alkad.org/threads/%D0%9E%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B5-hurtworld-0-4-7-0.2049/

Список изменений:
Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
Improved shot validation in third person to properly account for camera offset
Added world item meshes for Stone Brick and Armor Panel construction materials
Reduced compass world item scale to a sensible level
Fixed a bug that was causing player animation transitions to become much longer than intended
The raid drill has been reintroduced and simplified by removal of the coolant mechanic
Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
Roaches can now spawn with doors in the right attachment slot
Improved subframe primary input detection to make it easier to single fire automatic weapons

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We've completed six fighter classes, ten races, fifty weapon classes, four armor classes, one map, and a bunch of trinkets. You can see lots of examples on our blogs, and we'll be showing off the game regularly on the SPELLBOOK.TV Twitch stream.

We desperately want to add Fighter Pets to the game! These would be equipped to the Trinket gear slot, give stat bonuses, and spawn fully-animated pets on the battlefield. The costs are significant, making it one of the more ambitious stretch goals (see below). Supporters at The Black God tier and above get to design a pet, or send us a picture of their real pet to ship with the game!

The World Map — Guilds will battle for dominance and rewards
Arena and Tournament gambling
Illustrated Portraits players can collect and assign to their fighters
Voice acted Battle Shouts for players to use during combat
Real-time combat to support hundreds of fighters in one battle
Epic Boss Raids that require hundreds of players to collaborate
See the graphic below for Stretch Goal progress:

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http://www.mortalonline.com/wp-content/uploads/2017/02/1850056thumb.png


Added:

Added separate TC ramp structure with 3 Tiers.
Added a TC Well structure that players can gather water from.
Added a TC Brazier structure that can be used to light up player towns.


Changes:

Decreased the range on some Ai ranged attacks that were a bit extreme, Danaburnu spit and Dall Robas Sand Strike.
Removed all the Ramp wall versions from the Architect as we now have separate ramps.
Increased extraction yield on some of the glimmer pile output that was set too low.
Redesigned the TC tier 2 stone walls a bit by making the windows wider and adding a ramp to the long wall tower.
Existing TC wall deeds with ramps must now be built before the ramps are in place.
Weakspot hits now ignores 70% of armor instead of 100%
Increased the strength of the weight loss mixture.
You can now rest/sleep and cook at NPC city campfires.
Shallow graves now have more random spawn locations.


Fixes:

Fixed the NPC slots on Portal Blockers that was placed high up in the air.
Fixed spots in the jungle that could make people appear to be flying in third person view.
Fixed an issue were some water volumes reaching into the Tindrem graveyard crypts.
Fixed a typo on Ai club attacks from clubbes to clubs.
Fixed an invisible object in Vadda that players could get stuck on.
Fixed some floating barricades around Vadda.
Fixed some floating barricades around Bakti.
Fixed some issues in Tindrem docks where Guards would patrol into the ground.
Fixed some issues in Tindrem garden where loot bags would drop under the ground. (Maros Cadeus)
Fixed an issue with rebinding the "Use" key, If your target says "None" just rebind your key to fix it.

http://www.mortalonline.com/forums/threads/patch-notes-1-85-00-56-discussion.147682/

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[id122436|Павел], Максим, Ferro-Fibrous armor (FF) is a special type of armor used by vehicles and BattleMechs. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating[1][2], it provides more protection per ton than standard armor (12% for Inner Sphere FF, 20% for Clan FF), but takes up more space on the 'Mech or vehicle (14 critical slots for Inner Sphere, 7 for Clan 'Mechs; two slots for Inner Sphere vehicles, one for Clan).
Стырил с Сарны
12% бонус прочности, т.е. тупо больше живучести на деле,

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[id2959532|Андрей], CM_ScarlettCM_ScarlettKIXEYE Community Manager December 7
Rebels!

VEGA Conflict will be going down for an update on 2016-12-07 at 8PM Pacific Time for an update.

This release includes the following features, bug fixes, and tunings:

Support for the December Redemption Event

New Reusable weapons:

Piercing NET Torpedo

Brutal Echo Ray

Added support for Alien Decimation

Resolved an issue that prevented grouped ships from holding formation

‘Under the hood’ changes to ship AI

The team has changed how the AI performs in certain circumstances

The new AI should behave as closely as possible to previous AI, but with some changes with how AI prioritize targets

Be on the lookout for subtle changes in behavior

These changes will allow us to implement more interesting/fun/challenging combat behavior in the future

Implementation of the Blueprint Drop Changes addressed here: https://www.kixeye.com/forum/discussion/673022

Revamped blueprints dialog

The Javelin crafting recipe has been added to Workshop Level 9

Fixed an issue that prevented Resource Asteroids from spawning correctly

Civil War points will be awarded based on actual damage dealt

The battle’s victor will receive a points modifier. This is currently set to +20%

There is a mechanic to discourage exploits, but details will not be available to discourage workarounds.

Updating high-level fleets to 35/35/30 resource split continues.

Most high level fleets should drop resources in 35/35/30 or 45/45/10 split.

We will continue moving fleets over to the 35/35/30 split in the next release.

Please use this form to report any level 50+ fleets that are paying out 60/30/10: https://goo.gl/forms/sxCgOeGp6xF0H3zL2

Changed Storm Driver Turret max range to 8400m*

Tweaked Unstable Reactor to do slightly less damage

Arc Missile Turret DPS boost*

Arc Missile Turret 1 - from 62 to 84

Arc Missile Turret 2 - from 102 to 132

Arc Missile Turret 3 - from 175 to 210

Increase Resource Miners*

Level XI

Internal Storage from 1030400 to 2160000

Mining Rate from 27500/h to 60000/h

Level XII

Internal Storage from 1803200 to 4500000

Mining Rate from 33000/h to 85000/h

Added an additional armor slot to Bridge 6*

Added an additional shield slot to Bridge 7*

Skirmish Armor has been changed to give 10/15/20% resistance to Explosive and Energy damage*

[id3029212|*These] changes will require a client update before they are displayed in-game, but the new stats will be in-effect immediately following the update.

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http://www.mortalonline.com/wp-content/uploads/2016/12/1850041thumb.png

Added:

Added heat slider to armor tool tip.
Added random wait timers to the Ai attacks to make them more dynamic, instead of the static attack timers that made fighting Ai very predictable.


Changes:

Slightly increased move speed on some slow moving Ai.
You can no longer eat the thorax eye.
Lowered the Tupilak Acid AoE Puke attack damage.
Molvas and Lykiators now have a bit higher attack damage and attack speed again, but reduced movement speed at where they can use the attacks, this is to to prevent them from sticky backing players but still be able to fight other Ai.
The Danaburnus spit attack should now be used more moderately.
Lots of overall tweaking to Ai to fit the new follow system introduced in patch 1.85.00.34
Doubled the size of bars in the compare tool.
Telling a pet to attack will now clear all other aggro that pet has. This also means that you can't "stack" aggro on a target by spamming attack.
Reduced the aggro range for pets whose owner do not have the beast influence skill.


Fixes:

Fixed some Ai charge attacks thats not been working correctly.
Fixed Ratzar Queen larvaes not healing her correctly.
Fixed messed up drop down menus.
Fixed bug that made it impossible to cancel a pending wardec.
Fixed a jump that AI did when they dropped aggro and synced back with the server position again.
Fixed mount-rotation bug the reset rotation if you turned while standing still and then pressed W.
Fixed issue with large mobs spawning loot in the air.
Fixed a rather large navigation bug that could have impacted AI (mainly large AI).
Fixed typo on "equipped" in paper doll slot tooltips.
Cleaned up and fixed a lot of NPC paths in Tindrem.

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https://eu.alienwarearena.com/giveaways/world-of-tanks-invite-code-giveaway для любителей в танки поганять

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#раздача #WoT
Инвайт-код для игры World of Tanks:
BDBDBDF-B2S8X-2SP6Z-NYCSM
BDBDBD4-MWHYZ-2BEXH-KCAB7
ТОЛЬКО ДЛЯ НОВЫХ АККАУНТОВ!!!ТОЛЬКО EU СЕРВЕРА!!!
Инвайт-код содержит:
T-127
Слот в ангаре
7 дней ПА
Кто не успел:
Заходим на сайт https://eu.alienwarearena.com/giveaways/world-of-tanks-invite-code-giveaway -> Регистрируемся -> Забираем ключ

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Файлы: Fallout 4 "More Armor Slots 1.4dlc5ru v2"
Скачать: http://www.playground.ru/files/fallout_4_more_armor_slots_1_4dlc5ru_v2-136330/#utm_source=vk&utm_medium=social&utm_campaign=fallout_4

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Файлы: Fallout 4 "More Armor Slots 1.4dlc5 ru"
Скачать: http://www.playground.ru/files/fallout_4_more_armor_slots_1_4dlc5_ru-135608/#utm_source=vk&utm_medium=social&utm_campaign=fallout_4

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Вайп, карты и уровней (со всеми изучениями), будет сделан в четверг с выходом обновления. Приблизительно c 22:00 до 01:00 по МСК.

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Топ 10 лучших модов для Fallout 4

NewDialog 0.2
Наверняка многих раздражает новая система диалогов, сделанная специально с расчетом на консольных игроков. Этот мод возвращает диалогам классический для RPG вид. Пока мод работает только с русским языком.

Classic V.A.T.S. 1.1
Не всем пришлась по душе динамика Fallout 4. Этот мод возвращает в игру управляемую паузу во время боев. Теперь вы можете не торопясь оценить обстановку и решить как действовать в той или иной ситуации. Мод подглючивает и не мгновенно останавливает анимацию противников, но свою функцию выполняет.

Fallout 4 Configuration Toll 1.0.4
Игра позволяет детально настраивать параметры графики через ini файлы: густота травы, разрешение теней, дальность прорисовки различных объектов и прочее. Но не всем хочется возиться в требухе игры. Эта программа позволяет настраивать все доступные параметры в удобном интерфейсе. Одинаково подойдет как владельцам топовых ПК, желающих выжать из движка игры идеальную картинку, так и обладателям слабых машин, которые ищут способы избавиться от тормозов.

Craftable Ammunition 1.0
Устали экономить патроны для уникального оружия, а использовать читы принципиально не хотите? Тогда этот мод именно для вас. Он добавляет в игру возможность крафтинга патронов для всех видов оружия. Для этого вам понадобится химлаборатория, разные ингридиенты и определенные способности.

More Armor Slots 1.2 
Увеличивает количество слотов для одежды и брони. Так играть гораздо удобнее и реалистичнее.

Fallout 4 Mod Manager 1.0.13
Позволяет быстро и удобно устанавливать или удалять моды, без лишних телодвижений с ini файлами игры. Незаменимая вещь для всех любителей Fallout 4.

Fallout 4 ENBoost 0.282
Мощный мод для оптимизации графики за счет оперативной памяти. Работает как в сторону улучшения графики за счет железа, так и в сторону улучшения быстродействия игры.

Fallout 4 Trainer +22 [1.1.3.0]
Очень мощный трейнер для актуальной на сегодняшний день версии игры, с очень широким функционалом: отключение отдачи, возможность летать, замедление времени, вечные отмычки и многое другое. 

Отключение мелких частиц пыли в помещениях
Конфиг ini файла, дающий резкий прирост производительности игры, без серьезных ухудшений графики.

Конфиг Fallout 4 для очень слабых ПК
Отличное решение для владельцев ноутбуков или компьютеров серьезно отстающих даже от минимальных системных требований Fallout 4.

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[id182267415|Дима], http://mmominds.com/2016/06/29/garls-warlock-soulbinder-damnation-pve-build-mod-9/

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0.13.6 - bugfix release: (experimental)

Changes
Stack inserters are unlocked by their own research that is dependent on advanced electronics and logistics 2. This also solves that stack inserters were available but not buildable in the campaign.
Deconstructing and cancel deconstruction can be toggled between by using the modifer key. more[forums.factorio.com]

Bugfixes
Fixed desync when inserters would insert things directly onto splitters. more[forums.factorio.com]
Fixed that manipulating the fuel inventory of locomotives didn't count towards the inactivity condition. more[forums.factorio.com]
A train with a circuit condition will now always stay at the station if no wire is connected. more[forums.factorio.com]
Fixed that steamrolled achievement was obtainable by just killing the spawner, not only by killing it by impact. more[forums.factorio.com]
Fixed the player getting stuck in some instances when using landfills. more[forums.factorio.com]
Fixed crash when train stop that is in train schedule of some train was opened in the map editor. more[forums.factorio.com]
Fixed crash when the player would equip power armor they currently had open while in the same tick a robot delivered items to the player which would end up in the new slots added by the power armor. more[forums.factorio.com]
Fixed crash when mining tiles you're standing on that results in you being killed.
Fixed load game GUI size issues when trying to load invalid save files. more[forums.factorio.com]
Fixed fuel and water from pumps not being counted in the production stats consumed/produced items. more[forums.factorio.com]

http://steamcommunity.com/games/427520/announcements/detail/831295039784184384
#Factorio@factorio #Experimental #Обновление@factorio

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Слишком уж LoU)

Предпочитаю моды на расширение возможностей:
Craftable Ammunition 1.0
Classic V.A.T.S. 1.1
New Dialog
More Armor Slots

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Dota 2 Update - May 27th, 2016
Product Update - Valve 27 мая
* Fixed Earthshaker's animation when self-casting Enchant Totem with Aghanim's Scepter.
* Added golden trees that grant a large bonus towards tree cutting.
* Vulkan: Fixed flickering on some NVIDIA GPUs

Dota Item Workshop
* Changes to Undying's hero wearable slots and adjusted budgets - belt is now part of armor slot, arms are now a separate slot. Updated Undying workshop reference file.
* Add Undying's Flesh Golem to the Workshop. This model is required to use Valve's default Golem skeleton, joint positions and animations. More information here: http://www.dota2.com/workshop/requirements/Undying
* Update Weaver and Timbersaw workshop reference files

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[id92446775|Stas], правой кнопкой мыши на доту нажимаешь,и там "новости обновлений" тебя кидает на страницу в магазине где написано то что было добавлено в обновлении. вот то что сейчас было сделано: * Fixed Earthshaker's animation when self-casting Enchant Totem with Aghanim's Scepter.
* Added golden trees that grant a large bonus towards tree cutting.
* Vulkan: Fixed flickering on some NVIDIA GPUs

Dota Item Workshop
* Changes to Undying's hero wearable slots and adjusted budgets - belt is now part of armor slot, arms are now a separate slot. Updated Undying workshop reference file.
* Add Undying's Flesh Golem to the Workshop. This model is required to use Valve's default Golem skeleton, joint positions and animations. More information here: http://www.dota2.com/workshop/requirements/Undying
* Update Weaver and Timbersaw workshop reference files

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Fallout 4 — Больше слотов для брони (броня поверх костюмов)

http://all-mods.ru/fallout4/f4gameplay/fallout-4-bolshe-slotov-dlya-broni-bronya-poverx-kostyumov/

#fallout_4@allmods_ru

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[id174232953|Артём], держите список:Tweaks

Huge Mushrooms shouldn't spawn in the water around Roofed Forests
The Inventory for Droppers, Hoppers and Dispensers is more consistent with the other inventories
Made loading a bit faster
Added the Journey to the West skin pack!
Snowballs now spawn when breaking snow with a shovel

Bug Fixes

Hoppers work again :)
It's now possible to remove items from Item Frames in Survival without breaking them
Entering boats doesn't place another boat anymore
Destroying a boat doesn't destroy boats behind either
Fixed many sprites being invisible in Front Third Person
Fixed black artifacts in flat worlds
Client's position is now saved correctly when they log out.
Rails cannot be properly be laid in adjacent parallel lines in the east-west axis
Fixed a strange enchanting table behavior
Leather Armor remains colored while flying between inventory slots
Fixes to Redstone burnout behaviors
Fences don't have weird artefacts in the menus anymore
Items don't duplicate when destroying their Item Frame anymore
Minecarts now push each other consistently
TNT doesn't disappear anymore on clients

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#modmcpe #MinecraftPE #minecraft #MCPE #fun
Для особых, список исправленных ошибок, сидите переводите:

Tweaks

Huge Mushrooms shouldn't spawn in the water around Roofed Forests
The Inventory for Droppers, Hoppers and Dispensers is more consistent with the other inventories
Made loading a bit faster
Added the Journey to the West skin pack!
Snowballs now spawn when breaking snow with a shovel

Bug Fixes

Hoppers work again :)
It's now possible to remove items from Item Frames in Survival without breaking them
Entering boats doesn't place another boat anymore
Destroying a boat doesn't destroy boats behind either
Fixed many sprites being invisible in Front Third Person
Fixed black artifacts in flat worlds
Client's position is now saved correctly when they log out.
Rails cannot be properly be laid in adjacent parallel lines in the east-west axis
Fixed a strange enchanting table behavior
Leather Armor remains colored while flying between inventory slots
Fixes to Redstone burnout behaviors
Fences don't have weird artefacts in the menus anymore
Items don't duplicate when destroying their Item Frame anymore
Minecarts now push each other consistently
TNT doesn't disappear anymore on clients

Подробнее


#CubeworldMCPEApk.
MINECRAFT POCKET EDITION BUILD 5
[EN]
Tweaks

Huge Mushrooms shouldn't spawn in the water around Roofed Forests
The Inventory for Droppers, Hoppers and Dispensers is more consistent with the other inventories
Made loading a bit faster
Added the Journey to the West skin pack!
Snowballs now spawn when breaking snow with a shovel

Bug Fixes

Hoppers work again :)
It's now possible to remove items from Item Frames in Survival without breaking them
Entering boats doesn't place another boat anymore
Destroying a boat doesn't destroy boats behind either
Fixed many sprites being invisible in Front Third Person
Fixed black artifacts in flat worlds
Client's position is now saved correctly when they log out.
Rails cannot be properly be laid in adjacent parallel lines in the east-west axis
Fixed a strange enchanting table behavior
Leather Armor remains colored while flying between inventory slots
Fixes to Redstone burnout behaviors
Fences don't have weird artefacts in the menus anymore
Items don't duplicate when destroying their Item Frame anymore
Minecarts now push each other consistently
TNT doesn't disappear anymore on clients
[RU]
Твики
1.Большие грибы не должны спаниться в воде вокруг Темного леса.
2.Загрузка стала немного быстрее.
3.Добавлен новый пак скинов.
4.Снежки теперь спавнятся когда вы ломаете снег лопатой.
5.Небольшое улучшение инвентаря воронки, раздатчика и выбрасывателя.
Исправления:
Снова работает воронка
Теперь можно убрать из рамки предмет в выживании не разрушая ее
При входе в лодку,не появляется новая
При уничтожении лодки,остальные не уничтожаются
Исправлены многие спрайты (?) являющийся невидимыми от третьего лица
Исправлены черные артефакты в плоском мире
Положение клиента будет сохранено правильно, когда они выходит из системы
Исправлен стол зачарования
Доспехи покрашенные остаются цветными,когда их перемещают в инвентаре
Пофикшен редстоун
Исправлены рельсы
Заборы не имеют баги с текстурами
Предметы не дублируются при выпадении из рамки
Вагонетки теперь толкают друг друга последовательно
Динамит больше не исчезает
P.S. Это билд 5 но отображается надпись 4, в настройках девайса можно посмотреть версию игры.

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